A tabletop role playing game. An interactive story told by multiple people. One person creates a setting and events while the others take on the role of characters within that world and try to change it in their image. This is more than just a game, but a tradition that goes back thousands of years to the dawn of human history and perhaps even before that – though recently there has been a surge of new ways to make use of this old art. The Triune Legacy is one of these; a world for people to play within and change as they see fit. However, The Triune Legacy is unlike most RPGs. It differs greatly in setting and in theme. Instead of space aliens or medieval fantasy, this RPG explores modern fantasy.
Herein you will find a world similar to our own in every way, where monsters lurk in shadows and other planes of reality occasionally overlap into our own. You will discover a six-thousand year old conspiracy that has conquered the world and hijacked the destiny of the human race. This conspiracy shapes the world and the lives of everyone in it, those that are privy to it preparing to fight a war that is as terrifying as it is audacious. Somehow, in this game, your character will become aware of this conspiracy and will be given the chance to fight and change the world… for better or for worse.
There was a German writer, Bertolt Brecht, who once wrote “Sad is the land that has no heroes.†There are no heroes in the world anymore, not in the classical sense. The gods of yesteryear have been replaced by strutting divas, the wealthy and powerful that do little other than satisfy their own base desires while the world burns around them and people cheer them on for the crimes they commit. The very concept of the hero has become reviled, an object of scorn, the cyclical nature of good and evil corrupted so that good does nothing and evil festers. Something must be done. In the world of The Triune Legacy, your characters might become the heroes that this world so desperately needs. Or perhaps they might become villains the likes of which the world has yet to see; more conquerors in a world that is caught up in the struggle of a multitude of them. The choice is there for those that play this game and they’re more than welcome to explore any aspect of their own imaginations that they like.
This book is not a guide to reality (well, some of the writers believe it might be, but writers as a whole are a strange breed)! If you’re looking for something to tell you how the world is there’s entire sections at bookstores and libraries dedicated to history, biographies, archeology, the sciences, and dozens of other like topics. Admittedly, the authors of this book have spent quite a lot of time in those sections and drawn conclusions about them all their own, but that doesn’t mean that anything in this book is real or that anything they believe is true. This is only a setting, a guide for telling stories and having some fun and maybe even a way to learn about those that are playing the game.